Distributed Design Market
With the coming of a more digitized world the way we design, produce and buy products has changed. A global movement of locally based designers focused on good design, smart manufacturing and quality goods is emerging along with a new type of customer wanting to connect with the products they own. This paves the way for distributed design.
Working with digital platforms and fabrication technologies, these designers not only produce their own designs but produce, co-design and distribute them to be manufactured in fablabs and makerspaces worldwide or by the end users themselves, using local materials in small batches and adapted to the needs of the user.
A distributed design approach enables new types of designers and emerging local markets all connected to a global marketplace of digital platforms, manufacturing spaces, and skilled makers.
At Copenhagen Maker Festival we want to dive into the potentials of Distributed Design.
We do this by presenting you with ten upcoming and forward-looking designers, all working with digital platforms and manufacturing as part of their business model. You will find the designers in the Distributed Design Market area at Copenhagen Maker Festival, where they will showcase and demonstrate their prototypes, and some of them hist hands-on workshops on how to reproduce their goods.
Dawn. Designer: Sarah Martet
A multi functional leather apron that can quickly switch into a bag at the end of your day. Dawn is both a tool as well as a toolbox and designed to create as little material waste as possible.
Honey I'm Home. Designer: Jonathan Meier
A do-it-yourself birdhouse that gives you noticifation when there are birds in the nest. A fun way to engage children and young ones, and is a great design for a common school project, or the bird-curious family.
BLINKENBIKE. Designer: Nikolaj Blinkenberg Willadsen
An inspiring build-a-bike concept for children, and a design that takes a traditional balance bike to a higher level of co-design and involvement. It isn’t just a bike, but a toy and building kit, that the end user can transform into a series of designs.
Wilder. Designer: Emil Holck Reimert
A flat pack table based on a stream lined concept. Produced using the CNC mill, and made from a single plywood board, Wilder is designed for zero waster and fast assembly.
3D Printed Beehives. Designer: Asya Ilgün
An experimental design and architectural beehive that is made using 3D configuration. An inspiring design that challenges the architectural boundaries that support the duality of human/nature occupancy.
Open Spores. Designer: Mamotok
A design that lets you grow a variety of mushrooms right in the comfort of your home + an online platform. A beautiful and intuitive way of sourcing and growing mushrooms that brings a piece of the forest into your kitchen.
Hungry Robot. Designer: EunChan Park
A robot based on a 3D-printed body and arduino-based hardware and sensors. A creative design, and hungry coin-eating robot. that invites the user into the center of making.
Please Fold Me. Designer: Mette Sønderriis
A textile design and print concept that creates beautiful lines in various textile folding patterns. The design is currently developed for four different patterns, and will be tested and prototyped on more patterns, textiles and printing techniques.
GameBoks. Designers: GameBoks IVS
A smart design and stylish case to make gaming setups portable. Designed to carry a portable game console, equipment and with a built in screen, this design gives added mobility to gamers all over the world.
ChipChop. Designer: ChipChop
A digital platform software script and design concept that involves people from around the world hands-on in co-designing their own furniture for local production.
Sarah Martet is a French leather designer based in Copenhagen, with a background that involves both craftsmanship and training in fashion. She has worked as studio assistant at Jérôme Dreyfuss (Paris), and with R&D at Ecco’s tannery in the Netherlands. As a designer, Sarah wants to specialize in sustainable leather design and works conceptually to bring design into everybody’s hands - from manufacturer to end user.
Jonathan Meier (DK)
Jonathan is a 23-year old aspiring designer currently pursuing his design ambitions as a design student and assistant teacher at Vallekilde Højskole. Besides design, Jonathan has a curiosity for science, and the combination of the two. The combination is often seen in the maker movement, which explains his interest in it. In the future, he is planning on studying mechatronics at a technical university.
Eunchan “Chan” Park is a South Korean software engineer, currently based in Oulu, Finland, working creatively in the fields of robotics, digital media, kinetic art, and as a "maker of happy things". Chan hold a bachelor’s degree in Robotics from Kwangwoon University in Seoul. He designs robots under the name “Happy Things Maker” and travels Maker Faires all over the world.
Nikolaj is a designer with a colorful background. After several years working as a ski instructor, competing at elite level, he ended up at the university studying social science. After finalising his masters, he ended up in product development in the telco business and slowly but surely transformed into a marketeer, working with digital development, implementation, and marketing at executive level. Nikolaj is now pursuing a new career, living out his dream of working as a designer.
Mette Sønderriis (DK)
Mette Sønderriis hold a Masters Degree in Textile Design from the Royal Danish Academy of Fine Arts - Schools of Architecture, Design, and Conservation (KADK). Mette has specialized herself in designing prints, where colors and patterns play a large role. She primarily designs for furniture and interior design.
Emil Holck Reimert (DK)
Emil Holck Reimert is a 21 year-old design student at The Royal Danish Academy of Fine Arts - Schools of Architecture, Design and Conservation (KADK). Here, he studies furniture design, and is a member of the board. Emil is a young, but fastly emerging designer, and has already produced and distributed several designs, among them a showpiece at the exhibition “Skud på Stammen”, an outdoor bench in the city of Skive (Jutland), and several to the Danish furniture manufacturer Jysk that will be part of their upcoming collection.
Asya Ilgün (A)
Asya Ilgün holds a Master in Architecture from the Royal Danish Academy of Fine Arts – Schools of Architecture, Design and Conservation (KADK) in the programme CITAstudio: Computation in Architecture. She is currently based in Vienna, doing research at the University in Graz, Artificial Life Lab, with a main research focus on the integration of new technologies in architectural design practice.
GameBoks is a Copenhagen based design startup founded by Anthon Schrader, Christians Alves Agerbæk, Steffen Pedersen and Rasmus Movin. Anthon is the founder of GameBoks, oversees all processes and is in charge of marketing. Christian is the inventor of the GameBoks, development and design lead. Steffen oversees production, logistics and suppliers. Rasmus is responsible for finances.
ChipChop DK is a Copenhagen based furniture design startup founded by Morten Ydefeldt and Kristoffer Munk. Morten and Kristoffer are both industrial designers and met while studying in Aalborg, Northern Jutland. They are both working as designers on several projects, but found common ground around ChipChop DK, and have been running the design company for half a year.
Ronald Postma is a maker, cultivator and designer. In 2014 he founded Mamotok, a young design studio that focuses on making products and services that integrate an essence of nature into people’s daily lives. In collaboration with architect Barbara de la Mata and industrial designer Bernd Karlsboeck, Mamotok is currently working on a project called Open Spores.